For example, give new properties to old artifacts or change the properties of any monsters. All you need to do is just create a dependent event at one time and paste the entire script (copy and paste) there. They will work on all cards in WoG format and from the creator of the cards knowledge of ERM is not required. The ability to use universal ERM scripts. (Tools - Card Specification - Time Dependent Events) Heroes 3 1/2: In the Wake of Gods a simple and powerful scripting language ERM (Event Related Model) was built in, whose commands are placed in the map editor through time-dependent events: Wake of Gods 3.58f is outdated, please install ERA.Heroes 3 1/2: In the Wake of Gods - an addition to the "Heroes", created by an international team of fans (which is especially nice - its backbone is made up of Russians) with pure enthusiasm, it leaves far behind the latest 3DO works and deserves our attention one hundred percent. 3.59 is supposedly to be the final official update but it’s unlikely that WoG’s evolution will end there: new ERM scripts will continue to be written by both WoG players and team members alike, and other groups have already begun working on new sub-mods of their own, including new towns with full creature lineups. It is an ongoing effort, with 3.59 not expected to be released any time soon. The latest version of WoG is 3.58f (as of February ’06). These fans then began creating their own improvements to the map editor, which gave more flexibility in map making, but it was only when members of the WoG team came up with Event Related Model (ERM) scripting that WoG slowly began taking shape. The creation of this add-on began on February 2001 because WoG’s creators were disappointed with the map editor that shipped along with the original HoMM III. Heroes of Might and Magic 3 In the Wake of Gods is a free fan-made expansion to Heroes of Might and Magic III: The Shadow of Death.
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